#include "languscript.h"
LangUScript::LangUScript() {
fill();
init_switches();
doCaseKeys = No;
doSymbols = Yes;
doLabels = Yes;
doBigComnt = Yes;
doCinComnt = Yes;
}
void LangUScript::fill() {
string K[] = {
"abstract","class","event","expands","extends","foreach","function","global",
"local","None","Self","state","Super","until","var"
};
for(int k=0;k < 15;k++) {keys.push_back(K[k]);}
string T[] = {
"Vector","Plane","Rotation","Coords","Color","Region","Texture",
"actor","bool","byte","name","string",
"config","native","private","transient"
};
for(int t=0;t < 16;t++) {types.push_back(T[t]);}
}